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{bstone wrote:Start with Small Ogre tasks. There's a fair bit of information about how to start out. The less difficult the framework the easier It's going to be so that you can integrate it using your game engine.
The flightsimulator would have to have some a lot more subtle terrain remedies wheras an indoor Moi shooter would demand no terrain at all. A RTS may possibly need no physics (wheras they are often eyecandy), but it is the Main of a racing game.
Quite basic. And yeah, watch out with MMO's. People today often disappear into nowhere The instant they declare a will to test their gamedev skills with a bit
?�乎,�?每�?次点?�都?�满?�义 ?��?�?��?�到?�乎,发?�问题背?�的世界??crucio777 wrote:so my concern is ways to combine ogre 3d into my very own game engine , each of the tutorials accessible only clearly show how to incorporate libraries to it (i am sorry if i am missing something)
anyway as i have explained i don't need so as to add libraries to ogre instead i want to integrate it with my game engine (which has by now begun !)
Sorry to the late reply thanks very much it basically solutions my problem After i am integrating ogre 3d and i have any queries unwell write-up here i hope I haven't got any